![]() ![]() She sang, and sure enough, I had to bust heads. A songstress pleads I accompany her to the wilds so she can practice singing in peace, too bad her high-notes tend to draw the attention of Sin Eaters. Eulmore is a decadent house of debauchery, and the oppressed only gain entry through a showcase of artistic talent. People were clamoring to enter Eulmore, the City of Final Pleasures, and wanted my help to get in. The islands of Kholusia is where my journey began, and it’s also where I bore witness to the geopolitical ramifications of the encroaching light firsthand. Instead of representing the side of good, this light is an abhorrent miasma of death and disease shepherded by the Sin Eaters, malevolent beings that want to imbue Norvrandt in a twisted radiance. Light and darkness as a motif for good and evil is hardly a new idea, even just within Final Fantasy, but it's how Shadowbringers challenges those tropes that make its story extraordinary to me. So, you know, you should probably reunite with them and chew the fat while also saving the realm. The Exarch also admits he kind of, sort of, totally-not-on-purpose dragged the spirits of your fellow Scions to Norvrandt and gave them corporeal form here too. Malevolent light ravages this land as an unchecked blight, darkness is but a memory, and it's up you to restore balance to the firmament. That voice belongs to the Crystal Exarch, the self-appointed guardian of a world called Norvrandt ("The First" to the celestial-inclined), and he, like his world, require your god-slaying talents because all their own heroes are long dead. A voice beckons from across the void the same that courted your companions, the Scions of the Seventh Dawn, and rendered them catatonic. The story dug its hooks in me from the get-go. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |